
EXOPLANET : COLONY
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A story-driven colony management game where you balance resources while dealing with planetary events
EXOPANET : COLONY
In the twilight of Earth's golden age, humanity reaches for the stars. As leader of an interstellar expedition, you must establish humanity's first deep-space colony on one of three uniquely challenging worlds: a frozen ice planet rich with ancient minerals, a turbulent ocean world hiding secrets in its depths, or a volatile volcanic landscape pulsing with raw energy.
Command your colony through the crucial first years, facing devastating natural disasters, managing dwindling resources, and uncovering planetary mysteries that could ensure humanity's survival. Every decision shapes your colony's fate - from upgrading life support systems to researching groundbreaking technologies.
Will your colony thrive and unlock the secrets of its alien home, or succumb to the harsh realities of exoplanets colonization? The future of human civilization rests in your hands.
ABOUT THE GAME
Resource Management Depth:
- Each planet type affects resource production differently (ice planets have more water but less food)
- Daily consumption rates create tension between population growth and sustainability
- Infrastructure health impacts production efficiency, adding strategic depth
- Resource shortages trigger cascading effects on morale and survival
Event System Dynamics:
- Multiple event types (hazards, planetary, generic events) create varied challenges
- Event choices require balancing immediate needs vs long-term survival
- Technology upgrades unlock new strategies but consume valuable materials
- Engame catastrophic events create climactic moments and put at great danger your colony
🚀 Current Status
Exoplanet: Colony is in early development (v0.6) — a playable prototype.
You can already manage resources, face planetary hazards, and grow your colony step by step. You can consult the roadmap here
🌍 Finished features:
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Planet selection system (Desertic planet still in dev, expect bugs)
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Resource and infrastructure management
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Events system
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Research and technology
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Core UI
- Audio and ambient music
🧠 In development:
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Morale and cultural systems
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Save/load and long-term progression
Mora planets, events, and much more!
KNOW BUGS
- The Desert Planet have many bugs, is still in development (events not properly appear, production is inconsistent, etc)
- The repair window for the infrastructures open a new widow every time you click "repair", resulting in multiple overlapping windows
CREDITS
All sfx and music made by me in my home studio
3D planet models made with Meshy AI, textures made by me
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (2 total ratings) |
| Author | TekEngine Audio Tools |
| Genre | Survival, Simulation, Strategy |
| Made with | Three.js |
| Tags | Atmospheric, Management, Narrative, Sci-fi, Space, Space Sim, Story Rich, Text based |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Mouse |







Comments
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interesting thought for a game! Not much push and pull in terms of resources... water and food not implemented... just keep going up. I completed ice and water pretty easily. Game bricked the events on desert at 70% so I couldnt make the cloning system to finish it. Research level doesnt contribute to more research over time. Pretty easy if you level all systems up by 2 before deploying. Lowest my pop ever got was 83. Would be interesting to implement deeper gameplay and force players to make more meaningful choices.
Thanks so much for your feedback, I really appreciate it!
Regarding water and food resources, their production depends on two factors: infrastructure health and survival module level. If infrastructure drops too low, or hits zero, no food or water will be produced. Icy and oceanic planets are currently the easiest, since their water and food multipliers are higher, while volcanic planets are more challenging. Desert planets are still under development, so some bugs are to be expected.
About research levels not unlocking new technologies, did you mean they aren’t unlocking anything at all? That could be a bug, or maybe I misunderstood your experience.
I’m planning to expand the events system a lot, creating new events with multiple choices that aren’t just tied to colony modules but are based on logical, risk-reward decisions. More morale threshold events are planned as well.
If you have any additional suggestions, I’d love to hear them—it would be amazing to get your input! Thanks again for taking the time to share your thoughts. :)
AI made game...
a bit rought
a lot of improvements to be made.
Yeah AI helped me in the coding. No problem in confirming this :) If you can give me a real feedback and not generic rough\need improvements would be really helpful. Otherwise your comment is just waste of time both for me and you ;)