Improved Visualizer


Symbol–Layer Mapping
Each occult symbol now directly reacts to its assigned audio layer:

  • Top symbol → Layer I

  • Bottom-left → Layer II

  • Bottom-right → Layer III

Symbols feature multi-layered glow halos (three radial gradient layers), with dynamic scaling and rotation driven by layer amplitude. Shadow blur and light rays have been intensified for a stronger glow effect.

Ray System Upgrade

  • Increased ray count from 8 to 14 per symbol

  • Added a secondary ray layer with independent rotation speed

  • Rays are now mapped to actual audio layers (not frequency bands)

  • Extended ray length range and intensity

  • All rays retain the red, blood-like color palette

Triangle Outline Enhancements

  • Added a toggle (top-right) to switch between Enhanced and Simple modes

Enhanced Mode includes:

  • Triple-layer gradient stroke (outer / middle / inner)

  • Animated gradient rotation along the perimeter

  • Pulsing triple outline, each reacting to a different layer

  • Energy particles flowing along triangle edges

  • Subtle animated inner glow fill

Simple Mode:

  • Original single-stroke triangle for improved performance

Removed

  • Large circular gradient aura surrounding the triangle

Technical Improvements

  • Introduced analyzeLayerAmplitudes() for per-layer audio analysis

  • Fixed analyzeFrequencyBands() to correctly use all three analysers

  • Added setEnhancedMode() for runtime visual toggling

  • All effects preserve the red, blood-themed color scheme

Performance
Users can now choose between high-impact visuals and optimized performance.
Default setting: Enhanced Mode enabled.

Files

OccultAudioEngine-win32-x64.zip 197 MB
3 days ago

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